TheBetterStuffBlog

coonfootproductions:

atomictiki:

pastel-chaos:

hey so, i really dig this particular style of animation but I don’t know what it’s called:

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  • thicker lineart but with obvious weight, interesting usage of curves and angles
  • characters are fairly colorful but it’s more muted and retro-style, it blends with the background. sometimes colors are even more stylized for effect depending on the scenes, overall aesthetically pleasing
  • its generally pretty cartoony
  • character designs are diverse but they all retain some sort of charm, im not sure how to describe it but theyre all pretty funky and flowy and i really like that
  • usually big, oval-shaped, expressive as FUCK eyes
  • animation itself is pretty smooth and stretchy, usually traditionally animated. lots of facial expressions, very fun to look at

i know for a fact that not every early 2000s cartoon had this style but i really like it, idk if theres a specific name for it. 

The style is based off of the UPA style revival kicked off in the 90s. UPA was popular with early television animation in the 50s because the more simplistic style was cheaper to produce as well as aesthetically pleasing, cartoons like Ren & Stimpy brought it back from the dead as retro cool.

This is my personal favorite style

This style seriously needs a comeback. And I’m not just saying that because it was probably the most influential to me.

lesbianlinkle:

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So difficulty with posing is usually a symptom of another underlying problem.

I’ll focus on poses for now, and I’ll discuss framing in another post!


Problem one:

Lack of a solid gesture.

I shan’t talk too much about this, as there’s a fantastic video series by stan prokopenko about gesture & figure drawing that you can find here! :

and you can find more on the subject in my gesture tag here:

http://helpfulharrie.tumblr.com/tagged/gesture


Problem two:

You need to reframe your thinking!

Posing is a word that brings to mind picking up a toy to arrange its limbs into a certain position, or asking a fashion model to stand in a way that shows off all their clothes, etc. Ultimately, it’s a very stiff and lifeless word about putting something into a static position, and it’s not how I’d recommend approaching your art!

Instead you want to think about how your subjects are acting - they’re living, breathing characters, and you’re just catching a snapshot of them while they are doing something. The image you’re drawing may be still, but the character inside it is not.

This is especially important in comics and sequential media, but even in a single image you want to think about what your subject is doing, how they’re feeling, and how you want to convey this.

Consider your character’s body language, and when drawing a conversation think about how your character gesticulates.

It’s not uncommon in animation to get up and physically act out what you want to animate. It’s good practice, it’s easier to understand what you’re drawing if you do it yourself!

I recommend studying films and paying close attention to how the characters are acting. try watching a single scene a few times, and watch how the characters express themselves.

For example, watch this clip from kung fu panda 3!

It’s just 12 seconds, but pay attention to how the characters act. If I were to make this into a comic page it’d probably look something like this:

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Do you see how the characters’ acting informs the still poses :?


For some further reading you can find some posts about body language in this tag: http://helpfulharrie.tumblr.com/tagged/body%20language

as well as a post i wrote last year about making poses dynamic: http://helpfulharrie.tumblr.com/post/146669907351/do-you-have-any-personal-tips-for-making-and-poses

And an exercise I would highly recommend doing is this body language one: https://paraparano.deviantart.com/art/Body-Language-Meme-182498610

It’s like those expression memes, but instead you’re focusing on the whole figure!


Also, when thinking about your characters’ acting, don’t forget about how they might interact with props or things in their environment!

Part of the problem might be that they don’t feel grounded in the scene, leading you to feel like something is lacking. Roger rabbit is a fantastic example of how to ground characters in an environment:

The toons obviously aren’t real, but they feel like they’re tangible and inside the scene because they pick up props, physically interact with people, smash into tables, and just generally leave a real impact on the world around them.

Try remember to show how your characters are interacting with the things around them to really sell their acting! Best of luck, I hope this helps!!

art-res:

thekao:

Sketching Tips

Wonderful tips on sketching.

Helps you avoid some of the common pitfalls.

daily-kazuha:

happy birthday venti !

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evercelle:
“points the cinna-miku hairstyle beam at venti impact
”

evercelle:

points the cinna-miku hairstyle beam at venti impact

rea-can-yeet:

😔


Hah…


Did my hands slip again? Yes.


Why? Because my dearest @anemoarchonhoe has been calling… And I came to deliver.



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translucentjade:

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venti day

poruvoron:

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happy birthday venti !